The Roleplaying Ruininers

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The Roleplaying Ruininers

Post by Grand Templar Zenn on Fri Feb 19, 2010 10:11 pm

Here is a list of what not to do in this guild and their description.

Metagaming

In role-playing games, a player is metagaming when they use knowledge that is not available to their character in order to change the way they play their character (usually to give them an advantage within the game), such as knowledge of the mathematical nature of character statistics, or the statistics of a creature that the player is familiar with but the character has never encountered. In general, it refers to any gaps between player knowledge and character knowledge which the player acts upon.

Power Emoting

Power Emoting occurs when a player already describes the outcome of their own actions against another character. For example:

*Joann Carver punches Jasmine in the face and breaks her nose*

In this example, Joann is forcing the outcome of her action on Jasmine. Joann can ofcourse describe her own action, but a better choice would have been a swing at Jasmine with intent to punch, next to that she cannot already decide what the outcome of that will be. If Jasmine's nose is gonna break or not, is up to Jasmine as well, since it's up to both of them what will happen; they are in the roleplay together.

Note: The Outland Boss/Player's may use Power Emoting AND IC godmodding at times, It will be expected SINCE they are As powerful as if they were Lich King Children


Ic Godmodding

playing as if you're a God, or have invincible powers. Nothing is more tiresome for players to see someone going around who laughs at everything inflicted to them, who states to get a kick out of torture and more importantly; also doesn't have any other vulnerabilities which do hurt their character.

Overpowered Items

Wearing an Item with Killer stats and Instantanious death-attack rate. Don't wear them. At all.

In my presence.. Someone with Overpowered Items will be phase listed by IP, and kicked out of the guild..



Now, This stuff down below will show you on WHAT to do in the guild

In roleplaying games, In Character (or IC) refers to the world of the characters, rather than the world of the players. That is, a character talking to another character is an IC interaction, set within the IC world, while two players talking about a football game or their real lives is an Out of Character ('OOC') interaction.

Most online role-playing communities make allowances for the intrusion of "RL" (real life) by introducing standards of communication, such as insisting that all "OOC" comments are placed inside brackets, or given some prefix. For example, "(OOC) Blast, the phone's ringing again, I'll go and pull it out of the wall."

In addition to this very clear distinction between real world and fictional world, IC and OOC are used to refer to more subtle distinctions as well. Dedicated roleplayers are known for pouring themselves into their characters much as actors might. In this subtler context, a character's action, while prima facie valid (i.e. not flatly contradicting the setting) might seem to poorly portray a character. Thus, IC and OOC are basic concepts for roleplaying, and complaints/praises about player behavior will often employ them. For example, "That was funny, but not really in character." (This would suggest that the action in question was not something the character would have likely done; rather, the player of that character is being criticized for trying to get laughs by breaching realism.)

Out of Character (OOC) is a roleplaying term, referring to the world of the players, rather than the world of the characters. Actions in the game that are described from the point of view of the assumed character are referred to as In Character (IC). Actions or discussion of the character from the player's point of view are OOC.

OOC can also have almost moral connotations, when it is said to be unrealistically interfering with IC factors. For instance, some players are criticized for interfering with their character's actions and psychology to produce a desirable OOC effect. These players are often believed to be treating the roleplay as a "game" rather than as storytelling. While the term game is often used to describe roleplay, purists observe that important traits distinguish it. For instance, in a traditional game, whatever character or symbol representing the character (e.g., the chosen character in Street Fighter) is merely an extension of the player, whereas in roleplay, the player attempts to become the character and "realistically" portray him or her, as an actor might.

"IC/OOC Separation" is an accepted tenet of many roleplaying systems.

Out of Character (OOC) is also used to refer to fan-written literature when a character is portrayed as doing something that the character would not normally do. Examples include writing a normally docile character as regularly violent and brutish, because the literary portrayal of the character is not consistent with canon establishment of the character's thoughts or actions.


Last edited by Nimorrax on Mon Apr 05, 2010 1:31 am; edited 1 time in total (Reason for editing : Global Announcement)
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Grand Templar Zenn

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Re: The Roleplaying Ruininers

Post by Velex the Forgotten on Sat Feb 20, 2010 1:27 am

Very nice Zenn, I think this should be a topic that should be primary to read asap when joining the guild. /clap 5 stars.


Last edited by Grand Templar Zenn on Sat Feb 20, 2010 1:33 am; edited 1 time in total (Reason for editing : I know, it's awesome aint it?)
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